I just want to say that I love all the people at Arkane Austin so much. Great times, hard times, we went through so much, together. Of course, today's news is terrible, for all of us. Your talent will lift you up, and I will do anything I can to help.
Hey, y’all, as you might have seen, we've decided to delay the launch of
#Redfall
. The team needs more time to bring the game to life. Thank you so much for your continued support. Redfall is our most ambitious game yet, and we can’t wait to show it off, soon.
It is incredibly gratifying to see people discovering
#Dishonored
, Dishonored 2, and Prey years after their release. And high praise, especially from another creative. Having work live on and continue to give joy is meaningful to all of us.
Redfall's final patch is live. Months of work by the team on this, the ReVamp version, and a Herculean effort by all involved over the last few weeks. Big systems refactor, more encounter types. Have fun, always.
Other
#gamedevs
can testify, keeping a secret for years, hoping we get it all right, wanting to thrill our players, it is so intense. But
#Redfall
is out there now. And
@ArkaneStudios
is going to BRING IT. ❤️🧛♀️☂️
AHAHAHAHA
IN THE FIRST DISHONORED, IF YOU SWITCH THE GLASSES SO THAT CAMPBELL DRINKS HIS OWN POISON AND THEN POSSESS HIM, YOU DIE AND THERE'S A SPECIAL GAME OVER MESSAGE FOR IT
HOLY SHIT THAT'S SO WONDERFULLY SPECIFIC
@ArkaneStudios
is the creator of two of my favorite game franchises of all time, Prey and Dishonored. I'm sad and disappointed to see the Austin studio close down, but there is a dedicated group of devs who are committed to keeping the torch of that genre alive and vibrant.
taxpayer money transferred to already-rich corporations, paying exec bonuses, for destroying civilization.
fossil fuel subsidies is a practice just sits there in my mind, low key inflicting psychic damage all the time.
It's time we stop subsidizing the very companies contributing to the climate crisis.
I'm joined by
@RepMaloney
,
@Ilhan
, and 51 other colleagues in calling to immediately end fossil fuel subsidies.
Thank you for all your supportive messages.
We are working to release our final update, Game Update 4, that brings revamped Neighborhood and Nest systems, Single Player Pausing, Offline Mode, and more.
We’ll provide additional details soon. Thank you all.
I love
#BaldersGate3
so much. It's brilliant. Huge thanks to the teams at Larian for giving us this game. Ride this wave; as a developer it's such a precious moment. Well deserved.
Another thing I wanted to post. As we were packing up the offices at Arkane Austin, I snapped this, some of the 'design values' posters we made and hung on the wall during Dishonored and Prey.
Can't let this day go by without saying thank you to our community for loving Dishonored as much as we do.
So many of you have shared what this world and these characters mean to you. Happy
#Dishonored10
Celebration art 🎨 by:
@ziqqix
of
@posterposse
Every now and then someone gives you a perfect gift. When I think of this sketchbook from Jean Luc Monnet, one of the Art Directors on
#Dishonored
1 & 2, I pick it up from the shelf and flip through it. Always inspiring. He’s one of my heroes.
Some notes on Arkane.
What a place. It was 16 years for me. Some games I will always treasure. Very proud of the team and culture. No place is perfect, but we cared a lot and put in effort.
This seems important. “Don’t let your art be sullied by commerce” is fine. But so is making rent, being able to eat. And ‘starving artist/life on a friend’s couch’ is a horrible idea if your health faulters, you have a kid, get older, or ya know live in this dog eat dog system.
I'm feeling empathy for all the
#gamedev
folks affected by recent industry/economic turmoil. Hoping for quick rebounds for everyone. It especially hits me reading about anyone working on
#DeusEx
because I obviously love the series so much. Best of luck, reach out if I can help.
We endure these things because we care about the people, the work. And when it comes together, as a brilliant relationship or a brilliant creative work, it is literally the purpose of existence.
My thoughts right now are helping my beloved team get into new roles, the aftermath. We shipped games together, played together, survived the Pandemic and multiple psychic hurricanes together. So my effort is going into them.
Get on these games! Immersive sims will stay in your mind more than other games. Systemic manipulation for improv gameplay. Very 'earned'. Life-changing stuff. *Why* we play and make games that are not just wanna be movies.
Redfall Game Update 3 is available now!
🔫A new Unrivaled Sniper Rifle, the Basilisk 🐍
🧛♀️Balance changes to the Siphon & Watchers
⚙️Continued performance + stability improvements and more!
📓Release Notes:
Had a call with
@rafcolantonio
yesterday, even as I was frantically busy trying to help people make sense of events and trying to find work for them. Frantic & numb at the same time. He and I see each other weekly...we are not just work friends, so it helped to hear his voice.
Will you play nice or stir trouble?
Be warned, the Weird West will remember….
Blasting to PC, PS4, Xbox One and Game Pass March 31!
Published by
@devolverdigital
Pre-order now
Today’s update for Redfall includes incremental improvements to gameplay, combat, AI, environment, stability, multiplayer, accessibility, UI, and various bug fixes.
Redfall v1.1 Release Notes with a note from Arkane Austin:
@rafcolantonio
Yesterday as we packed up and reassured one another, I spent time with people who were part of crafting Redfall, Dishonored 1, and Prey, yes, but prior to that Deus Ex, Ultima, and countless other games that left a mark on me.
Whatever we’re working on, the teams in Lyon and Austin are incredibly dedicated to detailing the environment and paying off player exploration. And we make an effort to articulate and propagate any given project’s core values around that.
@rafcolantonio
I say this and maybe you will get it: that does not even include the vast, deep worlds created and experiences we had gaming, board gaming and playing role-playing games over the years.
I hugged my dear, dear friend and producer extraordinaire Ben Horne yesterday. Unintended, because we had already chatted by phone and covered some stuff about the day. But I just grabbed him and held him tight. I could literally feel how much tension his body is carrying.
@rafcolantonio
Studios thrive on this and some of the same creators have been playing D&D, Magic, et al for literally decades together. Some of our best work, actually, haha. And often the fuel for our creative fires.
@rafcolantonio
Over the years, there were so many great people at the Arkane studios. Just going to reminisce without apologizing, without worrying whether I am doing this right.
@rafcolantonio
I never lose sight of what we get to do, expressively, technically, creatively, and the bonds we forge as we do it. It's painful when things explode, but 16 years at one place, making a home for people, collaborating with them! What a privilege!
We connected to Bethesda, made Dishonored, the Knife of Dunwall, the Brigmore Witches. The number of difficulties along the way could fill a book. But the number of glorious, hilarious moments could fill ten.
Twitter’s had problems (especially now, lol), but I’ll always associate it w/ launching games and hearing from players. My experience with the
#Dishonored
games, and the build up to
#Redfall
would not have been the same w/o that direct engagement.
❤️❤️❤️ forever.
#RIPTwitter
@rafcolantonio
I did not even get a chance to say hi yesterday, but there is a programmer i saw off and on during the day. Tireless. Ever optimistic. Recently became a lead. He was so pivotal to our project, our spirit. I found it moving to even hear his voice. I'll see him at D&D night...
@rafcolantonio
The people around me have mostly be so great, at Arkane Austin and Lyon, Id, Bethesda, Tango, Machine Games, ZOS, and all the others. Developers, marketing and PR, external production, QA (heroes), just ongoing lists of amazing people. Years of relationships.
We segregated the two teams, I moved to Lyon for 4 years, where we made Dishonored 2 and Death of the Outsider. While Raf, Ricardo and many others including key Redfall leads stayed in Austin and created Prey and Mooncrash.
Redfall ReVamp (update 1.451) is live, and I should have pointed out that in addition to numerous updates, new encounters, and systems improvements, it includes Offline Mode, with Pause.
I held it together until I got to my favorite coffee shop, late in the afternoon. Standing there sipping a cortado, I had the very powerful surreal *physical* realization that I was numb. Like is shock. I was continuing to message and connect.