@eigenbom
Ben Porter
5 years
Law of projects taking a long time
Tweet media one
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@jwaaaap
Jan Willem Nijman
5 years
@eigenbom Plan your games to be shippable at 60%!
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@eigenbom
Ben Porter
5 years
@jwaaaap ๐Ÿ‘
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@qristofer
Nopy
5 years
@eigenbom 1. - pow( .5, year )
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@eigenbom
Ben Porter
5 years
@qristofer ฮฃยฝ^n
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@DarkGuardsman
Robin QueenOfMissiles
5 years
@eigenbom wow 50% in the first year, must be a productive project
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@eigenbom
Ben Porter
5 years
@DarkGuardsman The first year is pure speedforce.
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@muratpak
Pak
5 years
@muratpak
Pak
9 years
99% of perfection is between 99% and 100%
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@BagelDenizen
Brookes Eggleston
5 years
@eigenbom A very personal attack
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@jitspoe
jitspoe
5 years
@eigenbom lol, I drew almost this exact graph last night on my stream. Game development is like an asymptote graph -- you're never really "done".
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@JoeCreates
Joe Williamson
5 years
@eigenbom The trick is to just make 10 games that are each 10% done, mash them all together and ship it as one within a single year.
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@benjkers
ben๐ŸŒkerslake
5 years
@eigenbom terrifying, hurtful and completely reassuring
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@BenstarDEV
BenStar | Benjamin Kiefer ๐Ÿ’—๐Ÿ’›๐Ÿ’™
5 years
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@EmilLevasseur
Paul Emil Levasseur
5 years
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@eigenbom
Ben Porter
5 years
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@gradbot
Erik Schulz
5 years
@eigenbom This is all software. At some point you choose to ship. Every feature you add makes the next quality milestone geometrically farther away.
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@YokaiMask
Yokai Mask
5 years
@eigenbom Trully true. I'm in the 6th step right now.
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@greymerk
Brian Rivas
5 years
@eigenbom Zeno's paradox and the almost finished project.
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@agdtinman
agdtinman.bsky.social
5 years
@eigenbom @_Tocom_ What does this mean for projects that release multiple times a year?
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@shadiradio
Shadi Muklashy
5 years
@eigenbom I cannot believe how accurate this is. It's a snapshot of the last 5 years of my life. :|
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